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Batman toon

This was an exercise done for a challenge in a facebook group.
The first sculpt was done in ZbrushCore. Retopology, modeling, shading, lighting and rig was done in Maya. Some modeling refinement for the final pose was done with Ingo Clemens' SHAPES.
Textures were made in Substance Painter.
The render passes were done using Redshift.
Final compositing was done in After Effects.

Final color look

Final color look

Clay look

Clay look

Original sculpt done in ZbrushCore

Original sculpt done in ZbrushCore

Retopology in Maya

Retopology in Maya

Rigging done in Maya.

Rigging done in Maya.

Lighting and rendering donde with Redshift.

Lighting and rendering donde with Redshift.

Compositing process of the clay version in After Effects.

Compositing process of the clay version in After Effects.

Compositing process of the color version in After Effects.

Compositing process of the color version in After Effects.

Check out the model!