This was an exercise done for a challenge in a facebook group.
The first sculpt was done in ZbrushCore. Retopology, modeling, shading, lighting and rig was done in Maya. Some modeling refinement for the final pose was done with Ingo Clemens' SHAPES.
Textures were made in Substance Painter.
The render passes were done using Redshift.
Final compositing was done in After Effects.
Check out the model!